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Buildings may be much bigger than us, it’s true, but concrete cannot dictate its own use.
Architecture, as Bernard Tschumi will tell you, remains unfinished- open and incomplete-
until we christen the brick and mortar with meaning, that is, with action. Architecture
is participatory. Architecture is dialogical. "Brandon Joyce, this is Penny Rue, the Dean of
Students. Do you promise to stay off the watertowers, under threat of arrest and legal action?"
Try to focus. Architecture is not about the architects, no matter how big their britches or
bibliographies. It’s about the people who use it, and how they use it; the "labyrinth of
experience over the pyramid of concept;" the transformation and misuse rather than intents
and expressions. We determine the meaning of the Barracks Road Shopping Center, in the
wee hours of the weekend morn, when the streetsweepers are circling the empty lot. We
restless spirits, we trouble-magnets, leaping from rooftop to rubber rooftop. With the
architecture sitting perpendicular to its own history. Unloosed from the axes of "Brunelleschi’s
Ospedale degli Innocenti" or "the vestiges of ideology in the modern cityscape" or "the
cautious, tired lines of commercial feasibility." The agent, switching the gendersigns
on restroom doors, nailing backside heelflips down a double staircase, ascending to ten-story
steepletops by means of a grappling hook: only the agent has final sway and say-so over
architectural forms.
The University of Virginia, like most universities, has a good number of enticing edifices,
palaces, mazes, inexplicable structures, unforgettable mysteries, immovable objects, black
boxes, screw-loose security measures, and wonderful surprises for the finding. An ideal
cave for deadly curiosity. There are, as one should expect, both highlights and lowpoints
across the campus, depending on your architectural criteria.
Bryant Hall, a commissioned piece by the world-renowned Michael Graves, is, in my
opinion, a total piece of crap, a sterile architectural flop that leaves no room for accident,
invasion, or the freeplay of real experience. Every floor is identical. Every door remains
locked afterhours. There are no turns, tunnels, or even good hiding places. And, every
hall and every room is filled with a braindraining, brash-yellow fluorescent light more
suitable to dental exams than highbrow literary pursuits, or higher-brow mischief-making.
To be fair, the handrail around back slides with superb handling and the hall lights have
this nifty rapid-fire trick that could trigger fits in epileptic UVA students, but other than
that- nada. Virginia blew millions on a stillborn. Pants down for the "playful neoclassicism
and figurative architecture" of the golden Princeton proff. As for me, I’m definitely in this for
other reasons.
The Drama Building, on the other hand, is a true palace of marvels. Everything I look for
in architectural structure: slippery and serpentine mylar walls in the lobby, free soda
fountains for midnight refreshment, fantastic props onstage and back, an atmosphere
thick with the ghosts of playwrights and the squeals of dramadorks, chutes and ladders
going hither and thither, a mysterious blackbox theatre with control rooms and Pac-Man
catwalks, a spiral staircase that rises seven stories above the stage, with beams and
weights and steel ropes and highrise pulleys, a ladder to the rooftop-vista of the
Charlottesville nightscape, a mirrored rehearsal room with gymnastic mats and
badly-tuned pianos, a basement full of noisemakers, wind-machines, and
ancient wooden gadgetry, costume rooms with abominable snowmen and
headless mannequins, bluelights and greenrooms, workshops with a huge
choo-choo trains chugging overhead, spotlights and soundmixers, sketchy cherry-pickers
and first-aid kits, and an eerie darkness looming over the entire experience. Every room,
linked incongruously with the next, changes your mood, your sense of direction, and-
dare I say it— the whole "psychogeography" of the experience. One surprise after another.
"Infinity made imaginable."
Night comes and games are played. The doors are locked and it becomes necessary to slip
through the ulterior passageway- the ventilation ducts, jerryrigged by my brother and I.
Wormhole to the wonderland. This detour drops you straight into the bowels of the Drama
Building. Into the choking dust, dark whirs, and particle-board smell of the Engine Room.
We drop down Ninja-like, knock the dust off and declare---- "Ahhhhh, you see: the universe
was a botched job!" I give midnight tours of the Drama Building- the Ongrounds Chocolate
Factory- and beyond; hopefully opening eyes to the rest of the unplotted university expanse.
The infinite and infernal steam tunnels. The death-star rooves of the biology building and
UVA medical schools. The religio-mystical drone of the architecture school tranformer.
The million and one secrets dropped like easter eggs throughout the entire campus, shared
between our cabal of white rabbits and tunnel rats. We leave our houses at sundown, and
set out to lose ourselves in the Space-Time Continuum.
There are rumors, friends, to the constirnation of mainstream egyptologists, that
underneath the limestone Sphinx at Giza, is a secret chamber that holds the eternal
wisdom of a lost civilization. And a key to the Time Trap. Can we as a people, perhaps,
find clues to a future civilization? Through the Time Trap, can we become the
archaeologists of tomorrow? Mere traces and fingerprints, hidden underneath.
The mummies of the Sun God, some Future God, sacred knowledge whispered
and skipping across the surface of the Rivers of the Dead. The Egyptian search for
immortality.
A few anarchitects, on the docket of the Center for Experimental Living, besiege
the buildings sticking up in the Virginian night. We solve buildings like puzzles- "Hey, we
should figure out how to get into that belfry!"- hopping and bopping around an old church
like a game of SuperMarioLand. Exactly like a game of SuperMarioLand. We pick locks.
Climb to the ridges of the roof. "What about that window right there? If I slide down," Rich
asks. "If you slide down, and the window is shut. You’re stuck. The only way out is a three-story
drop onto the sidewalk." Fine, fine, back inside and look behind every door for the magic
key or warpzone to level 4. I’m nearly ready to give up, when some others notice a line of
light coming from underneath a restroom "supply closet." Tricky, tricky. "Maybe this leads
into the congregation hall." The padlock is funky- some weird make of warded lock that we
are unable to pick or finesse, but this does little to temper our combined energies. Or slow us
down. We take the door off its hinges.
We slip through and find ourselves inside the church pipe organ! Then downstairs
into a costume room, around the corner and tiptoe onto the red carpets of the
congregation hall. Halfway there, in the same half as the belfry. We find the door
to the tower, floating five feet up, in the middle of the wall, locked. Only for a moment
though, until Brandon the Wire worked his tumbler magic on the shoulders of his dear
friends. Lockpicking renders all locks and obstacles into mere suggestions; limitless freedom.
Ghosts floating through walls. The only boundaries are the boundaries of conscience, the
way it ought to be. Click, click, click, click, click, and the tumbler turns. Inside is a darkness
that our flashlights can hardly pierce. One ladder after the next. Rotting wood and floor
boards. We keep climbing until we hear police sirens and outside movements. "Shit, the
police! Everyone shut up. Shut up!" "Shhh, you shut up!" "Maybe we should…" "Shut up,
just shut up, for a second!" "Would you guys shut up! Hold still!" Flashlights off. Everyone
holds their breath. "Let’s try…" "Shut up!" Ten minutes pass without a word. Waiting out the
enemy. A few heads pop out or peer through some shutters to the streets outside. The coast
is clear. Slithering down slowly, just in case, we run across a pizza box propped up on its side,
spookily inscribed with the words "YOU CANNOT HIDE FOR LONG!" It appears the Dead mummy Sun
gods have a sense of humor. Ha-ha, ho-ho,Game over fellas.
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Bernard Tschumi HERE
Bryan Hall Here
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